![]() Hop into an empty Garry's Mod map, and the sense of isolation is overbearing. Sounds all echo just a little more than you think they should. Posted: (3 days ago) Gold Source (also known as Gold Src) is a heavily-modified version of the original Quake 1 engine, that powered some of the most critically acclaimed games of it's day: Half-Life. ![]() There's an intangible quality to the way Source levels are lit. GoldSrc engine - Mod DB Best Online Courses the day at Courses. The big ones being Titanfall 1 and 2 as well as Apex Legends (all. It's a bizarre tension, but one that gives Source maps a strange, almost haunted feeling. A decent number of games have been built using Source (1 or 2) - beyond the Valve titles. ![]() Over the past ten years, developers have gotten really, bloody good at wringing spectacular landscapes out of the engine-but they're doing so with a level editor built in 1997, using limitations laid down in 2004. It's at once the last gasp of things like bsp-based terrain, baked lighting, and the entire field of level design, and a peek at the lush, living words of games to come. ![]() A decade later, and we're looking at games that are near photorealistic. Ten years earlier, and games were merely suggesting spaces through blocky corridors. It was the mid-2000s, and 3D games were starting to look pretty damn good. The Source Engine, the software that drove all of Valve's games from Half-Life 2 through Counter-Strike: Global Offensive, came at a uniquely transitory moment in game development. ![]()
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